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(+1)

I noticed this was one of the most popular games in this jam, and after playing it, I definitely see why. It ties into the theme well, the visual and audio design is nearly seamless, and I really liked how simple yet unique the gameplay was. The unconventional control scheme, randomized rooms, and going for as high a score as I could made for something that was just plain fun. My only real criticism is that sometimes I got hit by stuff that I couldn't see during screen transitions because I hopped too far. It might have been nice if you could see the rooms ahead of time (it would also help you gauge how much you should inflate). That aside, though, you did an excellent job!

(+1)

Thank you so much! :) I do think the main problem is getting hit by something you weren't able to see, but I do think I have a fix for that! ALso for knowing how much a player should inflate, I feel like that's more of a player's own judgement to decide, they'll eventually find their own sweet spot!