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Nice Cream

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A member registered Jun 26, 2022 · View creator page →

Creator of

Recent community posts

Thank you! I'm really proud of how this game turned out :)
I think I'm just gonna make one last update with some features I couldn't add in time and then I'll be 100% satisfied with this project.

This game is incredibly cozy! It was a joy to play and I was genuinely sad when I ran out of things to find, great work!

This game is awesome! I love it's inspirations from Red Ball and Pizza Tower and even a little reference to Tboi! This game is so cool!

Not to be rude but it says when you're booting up the game that it's made with GDevelop lol

Oh you can bet I make games a lot hehehe

Thank you! I had a lot of fun coming up with enemies for the game and I love all of them! I'm glad you enjoyed my designs :)

Thank you so much! :) I do think the main problem is getting hit by something you weren't able to see, but I do think I have a fix for that! ALso for knowing how much a player should inflate, I feel like that's more of a player's own judgement to decide, they'll eventually find their own sweet spot!

This game was awesome! It does start to drag on a little, but the looks and everything were super cool :)

This game is awesome! It does start to drag on a little but it was super fun! Could you in a later update make you able to rearrange and seel buildings? I feel like that's essential for this game

this game is awesome! I like how cozy it feels and it's nice to unlock new things. The game is only lacking variety at the moment, and maybe another interactive thing so things wouldn't just boil down to planting the most expensive plant. But I loved this game, it's super nice :)

real

The game is fun and has charm! Though it's pretty quick and sometimes the bossfights can feel like it's dragging on. I'm not sure what happened in brother's phase 2 but when I was flashing red I got hit once and it basically got rid of all my scale which I'm not a fan of at all. But overall it was super cool!

not even close buddy (~4000, but I got it before implementing the save function)

Heya Ruben! I was wondering if you're still looking for a team, I'm not a team myself but I'm a very talented coder and artistic, so I was wondering if we oculd make a duo

Nuh uh

oh btw I’m still working on it…

I never thought about that,  I could definetly add a colorblind friendly feature, thank you for your feedback!

This is game is super cool! I had a really fun time with it, though I found kinda stupid when I lost most of my lumps because I was trying to wake them up when actually they were dead. But that doesn't need fixing I think, you can learn by yourself.

The artstyle is great! Just the city scenery is a bit boring to me, and the fact the whole game is on a straight line, maybe there could be some curves in later levels!

But It's a very impressive project! I'm excited to see what you'll do with it

I like it! There isn't a lot going on but it's simplicity is good, though the art part might be a bit too simple, and the music could be longer, it's a nice experience, let's see what you'll do with this roject.

Glad that you enjoyed it! I will take your idea for the area's names with consideration

This comment brings me a smile! I did in fact use Papa Louie's as an inspiration, I even wanna add special features in the future such as closers! I'm glad you liked it :)

Yeah I understand if some paths felt impossible, some were really specific and others actually impossible, it's just that when I found them I didn't have enough to fix them before the jam ended, but I will fix these impossible paths and try to fix the lag bug, even if I need to redo the entire map code

Sure

This is a great project! I can see all the passion put into it, there isn't much, but everything here is incredibly good, the art, the music, the aesthetic, it's a really good experience. Excellent job Krystman and Gruber Music!

Good job! I really like it

Never thought I'd hear that from you, good to see you here!

Great video! I'll be sure to make damaging he knights mote clear

You bet I am! I'm working on version 1.1, improving some stuff based on feedback and adding some more details

Thank you! I hope to only get things better

I could try making a pattern for executioner, instead of her just randonly moving to position.