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This was enjoyable. A tutorial would certainly be helpful, but I’d really like to see an increase in the rate at which crops are sold. There were several points where I was just waiting to get more money. I also wasn’t a fan of the tarot cards potentially having consequences—I always chose the +/- luck (I don’t know what luck does) instead of the +/- money because I was afraid of losing all of my hard-earned cash. It might be a lot more fun if the tarot cards just gave you positives. You might even be able to turn it into a sort of farming roguelike? Maybe?

I did like the controls, although they were difficult to learn at first. Once I got the hang of it, it was quite relaxing to queue up a whole bunch of movements and then hang back while the character does all the hard work for me. I’ve always felt that Stardew Valley is too slow with its animations, so it was refreshing to see a sort of sped-up version of that. Enjoyable!

Thank you so much for the feedback! ♥

Yes, in fact, the crops were even slower early the development and there was a lot of waiting, since I didn't have much time playtasting the entire game (I think I've only beat it like 3 or 4 times). It's considerably faster than before, but I'm aware that it's not perfect

And you are right! The Tarots needs to be more positive than negative, that way, would be more fun to play, but only for some tarot, I wanted a little bit of risk/reward. Also Luck affects things like the crops increasing or decreasing water or love level, and was planned to affect if you receive Tips or not, but time was rough :c
I was planning to add every Tarot card (Like 22 cards I think) plus Inversed Cards, all of them with different abilities, but as you might guess, I was not able to implement them

The game is totally inspired by a very old game called "Alice Greenfingers" wich have the same way of controlling the character and farm
Assignin a queue of actions and watching you character reacting in order is so satisfaying haha I liked it a lot