Cool game and cooler actions queue! I liked the game overall even though it’s a bit difficult to learn. The art is simple but effective and cute :) I can’t find another way to drop a tool other than pick up another one, which is a bit frustrating at times. Nonetheless, good job :)
Play game
Crops & Tarot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #20 | 3.222 | 3.222 |
Presentation | #21 | 2.889 | 2.889 |
Enjoyment | #22 | 2.667 | 2.667 |
Use of the Limitation | #25 | 2.778 | 2.778 |
Overall | #26 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
StarBee
Software used
Game Maker Studio 2
Use of the limitation
Every end of day, you have to choose a Tarot Card
Cookies eaten
8 Oreos!
Comments
It took a while to get started, but then I successfully raised and sold tomatoes. Go on with this project, would be great to see some updates in future.
Fun game, always gotta love a good farming SIM. I think a few nice additions would be a tutorial, either on the itch page, or in game. Maybe a timer that tells you how far into the day you are, and a bit more variety in crops, and maybe some nice chill ambient audio :)
Also, I liked the designs of the Tarot cards!
Thank you SO much for playing the game! ♥
You are right, I'll add a little tutorial on the Itch page
The plan was to have like 5 different crops, upgrades to your shop, your water can, your boxes, the market , etc etc etc Especially audio
But I think I overscoped with this project haha
The day night cycle was one of the latest aditions to the game, so, a clock was on paper, but no in game :c
This was enjoyable. A tutorial would certainly be helpful, but I’d really like to see an increase in the rate at which crops are sold. There were several points where I was just waiting to get more money. I also wasn’t a fan of the tarot cards potentially having consequences—I always chose the +/- luck (I don’t know what luck does) instead of the +/- money because I was afraid of losing all of my hard-earned cash. It might be a lot more fun if the tarot cards just gave you positives. You might even be able to turn it into a sort of farming roguelike? Maybe?
I did like the controls, although they were difficult to learn at first. Once I got the hang of it, it was quite relaxing to queue up a whole bunch of movements and then hang back while the character does all the hard work for me. I’ve always felt that Stardew Valley is too slow with its animations, so it was refreshing to see a sort of sped-up version of that. Enjoyable!
Thank you so much for the feedback! ♥
Yes, in fact, the crops were even slower early the development and there was a lot of waiting, since I didn't have much time playtasting the entire game (I think I've only beat it like 3 or 4 times). It's considerably faster than before, but I'm aware that it's not perfect
And you are right! The Tarots needs to be more positive than negative, that way, would be more fun to play, but only for some tarot, I wanted a little bit of risk/reward. Also Luck affects things like the crops increasing or decreasing water or love level, and was planned to affect if you receive Tips or not, but time was rough :c
I was planning to add every Tarot card (Like 22 cards I think) plus Inversed Cards, all of them with different abilities, but as you might guess, I was not able to implement them
The game is totally inspired by a very old game called "Alice Greenfingers" wich have the same way of controlling the character and farm
Assignin a queue of actions and watching you character reacting in order is so satisfaying haha I liked it a lot
Interesting use of cards here. I like the visuals and cute animations. I wish things were more clear, I struggled to figure out how to play :’) Once I understood it made sense
Thank you so much for playing!! ♥
It's funny because the visuals are just sprites and animations made fast. They're placeholders because I wanted to make cute sprites with a soft color palette, but didn't have much time
And yes :/ Also I was thinking on a dialog system for a short tutorial, so much stuff I wanted to add
Cool little game! Took me a little while to figure out how to play, but I got there in the end.
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