Endlessly errors out with this:
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 249]
Direct3DDevice->CreatePixelShader(ActualCode.GetData(), ActualCode.Num(), nullptr, Shader->Resource.GetInitReference()) failed trying to create shader '<unknown>' with error E_INVALIDARG
at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:196