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Definitely the most polished entry I’ve seen so far. Goes to show how much you can polish a low-scope game. I especially loved the shopping cart bounce when it changes direction—I often quickly tapped A and D for maximum satisfaction. I also really like the health regeneration—it feels much more forgiving than most other falling-objects games where you have a set number of lives.

I think I would have appreciated a twist or extra mechanic or something—it feels like I’ve played this game before I played it. But perhaps that’s just the game designer in me speaking out.

Thanks for the feedback! Yeah, tbh I spent a long time messing around making A and D spamming feel fun haha. I was going to add usable powerups but didn’t have enough time to implement them fully.. You might have played some really similar stuff before since I chose a really generic game on purpose to focus on polish