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(4 edits) (+1)

Well, I was always saying that you need Wine+DXVK for game to work properly on Linux, no DXVK always lead to some issues with videos for people. Those who don’t have vulkan capable hardware need VP8 bundles but that’s very rare, pretty much everything in the past 10 years should support vulkan.

Speaking of patents - there is a way to avoid having to pay royalties for using h264 by using prebuilt OpenH264 binaries from Cisco. Limitations are that it only supports constrained baseline profile, must be downloaded on demand instead of bundled with software and must be optional (so there should be option for user to disable OpenH264). And I’m not 100% sure on that but I think if there is hardware codec then royalties are on hardware manufacturer rather than software that uses it. Video codecs are a patent minefield but all the royalty free codecs are designed by companies that only care about web and reducing traffic so they are all extremely computationally expensive, so h264 is still the best consumer codec that supports decent quality/compression while working well on low end hardware.

I see. I didn’t know that OpenH264 couldn’t be bundled, although I guess in hindsight it makes sense so that Cisco can keep track of how much they need to pay in royalties.

By the way, is the Discord server the right place to report bugs/issues with the game? I have experienced the game crashing/closing unexpectedly when not in focus, but it’s very infrequent and seemingly completely random, so I haven’t encountered it on the few times that I’ve had the game running in the terminal as opposed to the itch.io client. If the server is the right place to go regarding this, I’ll join once I have at least some idea as to what’s going on.

(4 edits) (+1)

Yes, currently you can only report bugs on discord server in #oot-bug-smashers channel. Keep in mind that work on current runtime is mostly stopped and all focus is on big engine upgrade that will come out next year so I’ll only fix if you can provide enough information and it’s relatively simple. There is a good chance this is a problem with Unity itself because the only thing that game does on focus change is muting sounds if that setting is enabled and also stop handling mouse events except for scroll (so that clicks that return focus to window would not be handled by the game).

All right, thanks for the info and have a nice day!