Thank you so much Kyle that is genuinely so nice of you to say and I'm so happy to hear you like my work!
Wail was meant to be expanded but some life stuff happened which put me in a bad headspace and I never finished it. Though recently have picked it up and am working on some extra content and a kinda of spiritual successor to Wail.
As for Mist I never specified that resting should only be done once but that was how I would play. Though as resting and reflecting on your surroundings was meant as a narrative/world building mechanic then staying in one place for a few turns means you could further expand the story/depth of that area. One idea behind Mist and Wail was the map you generate could be used again in other games or campaigns and built upon in the future.