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(+1)

They call me Snak-Man.

Anyways, this game was a pretty fun take on some familiar concepts. It did feel like it started a bit slow, but it ramps up quickly, which I appreciate (I like how intense the music gets when you reach 10 pellets). I also sort of like how needing to get to the exit creates a risk-reward scenario since your high score only saves if your reach the exit (mine is 17).

(+1)

That's awesome, you beat the Devs lol.