Thank you for your comment. I mean it.
I think how the game works and plays is probably a test of the players and the GM, it'll probably get their views on the world flowing at least. Now I've had some time to think about it, the game is very much an anti-rpg - there's nothing to do and if you try something you'll be drone-striked (what was I thinking?)
I do want to thank you again for saying it's not ineffectual, I'm just comparing it to my previous game for the *DREAM gamejam. That one makes a statement and makes it in a much more nuanced way.
Oh, and I see both our games started life as an Into the Odd hack. Very cool.