thanks for the great feedback! My teammate had an emergency on the last day and couldn't work on the game those last few hours. I tried doing some balancing in the end but he was the one that took care of the core gameplay and I didn't quite understand how it should all come together... So it got very unbalanced.
As for the UI, it really should've been better, but I didn't have time to polish it.
There were also some bugs in his code that I didn't know how to fix.
All in all I think this jam was sort of a success for us.