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Lucas-Antunes

13
Posts
1
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A member registered Jan 17, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

TL;DR: I'd like to help you developing this project. I have UE4 experience.

Loved your video on it and could relate so much to it. I teached my father how to play BF4 on PS4 and it took a few days until he could walk and move the camera at the same time. If you want, I'd love to help with this project of yours. I've worked (not professionally) with UE4 before for more than a year and am pretty familiar with it (I'm a programmer btw).

Really great game. I think it's got a lot of potential, it just needs a bit of polishment on the movement.

You should try adding an acceleration to the player instead of making it immediately move at full speed when you press a key. Another thing I think would benefit the game is a larger ground detection hitbox. Many times when playing the platform jumps I would press the jump button a bit after I left the platform and the character wouldn't jump.

I loved when you introduced the dash into the game and the gravity inversion mechanic has a lot of potential.

It's a quite punishing game, but I love it.

It works now, thank you!

Unable to play on windows, gives error "The application was unable to start correctly (0xc0000007b)."

;-;

Really cool game! I think if you tweaked a bit the randomness of the options based on the player's current state it would make it even better. I've played a few times and once got an unlucky sequence of 5+ bad events that killed me. You could perhaps check if the player has low life, for example, and show a healing option with a smaller duration the next time the menu comes on so that the player gets to stay alive, but only if he/she is quick enough.

thanks for the great feedback! My teammate had an emergency on the last day and couldn't work on the game those last few hours. I tried doing some balancing in the end but he was the one that took care of the core gameplay and I didn't quite understand how it should all come together... So it got very unbalanced.

As for the UI, it really should've been better, but I didn't have time to polish it.

There were also some bugs in his code that I didn't know how to fix. 

All in all I think this jam was sort of a success for us.

I just uploaded a linux version :)

That is... Embarrassing. Sorry for that. I'll upload a Linux executable when I get home.

Sure! I sent you a message on discord.

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Yes, I understand. However I saw his post here and decided to reply. Also, as you can see the post I created is on this year's jam's community.  :) Thanks for being a great host!

Hey, I'm a teamless programmer and I'm trying to find some people to work with in this game jam if you're interested (https://itch.io/jam/open-jam-2019/topic/564297/looking-for-some-people-to-team-up-with)

:)

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Hey everyone,

I'm a programmer with more than a year of (non-professional) experience in Unity and UE4 (~1yr each). I've never participated in a game jam and also never finished a game before, so I thought this would be the perfect opportunity.

I haven't used any of those game engines in a while so I might be a bit rusty.