It felt very Survivors-like, in a way. The presentation is rather great, and it was definitely fun to play.
I don't know if it's just me being bad, but it feels like the camera doesn't look ahead enough, and there's a disconnect between the player character's movement, aiming, and firing. The end result is that I would run face first into an enemy without really intending to, while trying to negotiate other enemies as I reached for the various cards. Ended up mostly using the basic attack because of that. Off the top of my head, something like using the scroll wheel to scroll through cards + mouse attack to fire, and a line protuding off the player that shows the direction you're facing and thus aiming at would've alleviated my issues.
Speaking of the cards they're all very good at what they do, and my favourite aspect of the game is that it rewards skilled play. Throw the right cards at the right time? You feel like you could card combo the entire store! However, something about them is.. they're hard to get at a glance. You'll have to get familiarised with everything and what it means. For example, not to backseat dev (!) but the slow cards I feel could rather have been represented by something like a traffic light. Instantly recognisable.
I like the setting, it was pretty funny. The graphics are somewhat mixel-ly, but that's just an old man sprite artist's pet peeve, don't mind me too much - everything does still look nice. The music is rather superb, great job on that.
This is great for a MiniJam game, fantastic job guys!
PS: I tried replaying it one last time to be as fair as possible to the game, and I do find that like some have said before, you get used to how it plays with time. I do still stand by what I've said, just a quick note.
PPS: I forgot to mention social battery/health. I think there should be more of a cooldown state when you get hit by an enemy that disables enemy collisions so that the player can get mobbed a little less. For that matter, the vending stations are fairly readable, but a tooltip above each of them could've helped. Maybe compass arrows indicating where each station is, but that's just too much for 3 days of jam.