Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

RetailiationView game page

Submitted by liquidcrafty, icrawfish7, Jdegs192 — 1 hour, 18 minutes before the deadline
Add to collection

Play game

Retailiation's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#63.6253.625
Presentation#73.7003.700
Enjoyment#73.5003.500
Use of the Limitation#93.8003.800
Concept#113.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Isaac Crawford (https://itch.io/profile/icrawfish7), Jordan Veg (https://jdegs192.itch.io/), Nathaniel Jefferson (https://liquidcrafty.itch.io/)

Software used
Godot, Aseprite, Audacity, REAPER, Famitracker

Use of the limitation
Cards are a staple resource and thrown tool to satisfy the enem... I mean happy customers

Cookies eaten
Jammers had many sweets including German spice cookies, crackers, chocolate, ice cream. Do buttermilk biscuits count as cookies?

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

It felt very Survivors-like, in a way. The presentation is rather great, and it was definitely fun to play.

I don't know if it's just me being bad, but it feels like the camera doesn't look ahead enough, and there's a disconnect between the player character's movement, aiming, and firing. The end result is that I would run face first into an enemy without really intending to, while trying to negotiate other enemies as I reached for the various cards. Ended up mostly using the basic attack because of that. Off the top of my head, something like using the scroll wheel to scroll through cards + mouse attack to fire, and a line protuding off the player that shows the direction you're facing and thus aiming at would've alleviated my issues.

Speaking of the cards they're all very good at what they do, and my favourite aspect of the game is that it rewards skilled play. Throw the right cards at the right time? You feel like you could card combo the entire store! However, something about them is.. they're hard to get at a glance. You'll have to get familiarised with everything and what it means. For example, not to backseat dev (!) but the slow cards I feel could rather have been represented by something like a traffic light. Instantly recognisable.

I like the setting, it was pretty funny. The graphics are somewhat mixel-ly, but that's just an old man sprite artist's pet peeve, don't mind me too much - everything does still look nice. The music is rather superb, great job on that.

This is great for a MiniJam game, fantastic job guys!

PS: I tried replaying it one last time to be as fair as possible to the game, and I do find that like some have said before, you get used to how it plays with time. I do still stand by what I've said, just a quick note.


PPS: I forgot to mention social battery/health. I think there should be more of a cooldown state when you get hit by an enemy that disables enemy collisions so that the player can get mobbed a little less. For that matter, the vending stations are fairly readable, but a tooltip above each of them could've helped. Maybe compass arrows indicating where each station is, but that's just too much for 3 days of jam.

Submitted

I like this game more than League of Legends! Great work!

Submitted (1 edit)

This is so fun to play!
You have to get use to the movement and the mechanics, but once you do that, you can really enjoy a full run until it's impossible to walk haha
My score is 68696

Just some notes, I would change the mouse button to right, to feel more like games as LoL or some RTS games (AoE)  where you select with left and move with right

Also, I would increase the ammount of W-E-R-T abilities you have

But only that! Great job! ♥

Submitted

Wow the polish for the time available is amazing! Thanks for the very fun game! Only slight downside is why is there no fullscreen or downloadable? The small screen size makes it harder to understand everything.

Developer

Thank you for the heads up. We have added the game as a download. Unfortunately we got to the end and wanted to change resolution, however ran into some issues. Polish comes with a price I guess.

Submitted

I see that the theme of throwing cards at enemies has occurred to more than one of us. Perhaps it is a bit awkward in the controls at first.  The music is catchy. Good work.

Submitted

There’s an insane amount of content in this for a jam game!! Great job :) The movement and controls feel nice, although I’m not used to moba-style stuff like this so I died a lot :p

Also nice art and music! I was surprised by the amount of different music tracks even in the menu!

Developer(+1)

Thank you! Our resident audio expert icrawfish7 did all the music composition from scratch. I don't know how he did it in the 72 hours.

Submitted

The game was good! Bullethell but in a casino, fun. The part on how to play it could be improved on, and I never used any of the special cards except the Q, because I had limited of them and didn't know how to restock them. After a certain amount of time, it's really difficult to fend off so many enem.. I mean happy customers (I imagine this is because I only used one of the cards). Final score was 64k 

GG

Developer

Thank you for the feedback! We really wanted to get a tutorial in there, but the deadline was ever approaching. The only sure-fire way to get more special booster cards is from the shop in the center. They can also randomly drop from mobs. But 64k is an awesome score if you are playing with just basic cards.