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Wow... I think you officially won the game - one of the most efficiently designed maps I've seen so far :D Would love to see a (video?) tutorial outlining your design principles for the base :)

Have you noticed any pattern with when the boss ("heavy cruiser" I guess) wave comes - e.g. every 6 waves or so?

Yes, I believe the waves repeat every 6th wave.  That is what I recall counting.
Thanks for the kind comments.  There are still inefficiencies and I most just started filling empy space with batteries and solar panels.  I certainly could do more, but the resources are pretty much tapped out with production rates so maybe not.

It can look overwhelming but it was never my goal to fill out the map.  I just kept going with waves so while waiting I would start to tweak more and more.  The things I'm most proud of are the two areas I have for production of Surge Alloys (6 smelters in all) and the tight space I used for both Impact Reactors.

Unfortunately, I did not make a video, and frankly it'd be boring since there's probably 30 hours of gameplay in this one map alone.  I don't work all that fast, tbh.  Maybe a very fast timelapse video would be interesting for my next map.

Thanks - is useful to know in advance when defences need a little phase boost...

If you get around recording your base design process, let us know - would be a treat ;)