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Is there a way to save a point in a campaign mission?  I have completely filled a map on the last mission, approaching wave 500 and would like to go back to it after beating the game, but don't want to lose 30-40 hours of gameplay!  Would love to go back and continue seeing how many waves I can weather.

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Quitting a campaign map automatically saves it. I'll be adding additional text to the quit menu to make this obvious.

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Sorry I wasn’t clear.  It does save but if I were to hit “launch”, between waves, it ends that map.  I can’t get back into it, can I?


The rest of the campaign missions appear to reset when I launched from them.  

when you click launch yes it will erase it

Ok, so that is what I was afraid of.

Anuke, any way we can save a mission so we can come back to it later even after we have moved on with the campaign?

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you can leave the game in any round and export it. If you lose you can load the latest safe and probably launch. how to export: settings -> game Data -> export data 

Yes, that is kind of a work around, but doing so would also delete any progress I made after that in the campaign.  I'm not worried about losing.  I just want to come back and continue with the mission even though I've already met the conditions.

Could you try to save that world, then import it as a custom map? If that's possible?

I will see what I can do...

How O_O

One optimization at a time. ;)

How's your game now? Is the game max at 500 wave? I sleep while playing it said I'm at exactly 500. I just have simple defense line at spawn point (other places are all dedicated to factory and launch every resource lol) so I may lose if it's not managed so many wave ..if reaper destroy ammo conveyor/power node.. that why I'm curious why it's coincidence at 500. 

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I'm at 510.  Stopped playing for a bit.  The "heavy cruiser" wave is the only threat to me.  It will blast through the entire first 4-5 lines of yellow wall and damage my Meltdowns a little, but has yet to get any further so they have a long way to go before they can annihilate me.

I see so I die exactly at 500 lol, not wonder cause my defense is not much and it run almost 100 waves without fixing anything. I play nuclear map which is really large so those Reaper can go play after pass my defense line lol. Poor my Plastanium i didnt launch them with pad. But get quite a lot of Surge Alloy though ..170k, although most of things are still in base. Thank again so now I've a goal to reach more^^ I have save at wave 3xx but I plan to rebuild it :p

Nice, yeah you have to repair those walls and build a good defense.  Meltdown cannons are life.  Take  lots of power so be sure you have a good network of energy production with redundant power lines going to each and enough water to keep them cool.  You can see what I did in my screenshot.

Good luck.

Wow... I think you officially won the game - one of the most efficiently designed maps I've seen so far :D Would love to see a (video?) tutorial outlining your design principles for the base :)

Have you noticed any pattern with when the boss ("heavy cruiser" I guess) wave comes - e.g. every 6 waves or so?

Yes, I believe the waves repeat every 6th wave.  That is what I recall counting.
Thanks for the kind comments.  There are still inefficiencies and I most just started filling empy space with batteries and solar panels.  I certainly could do more, but the resources are pretty much tapped out with production rates so maybe not.

It can look overwhelming but it was never my goal to fill out the map.  I just kept going with waves so while waiting I would start to tweak more and more.  The things I'm most proud of are the two areas I have for production of Surge Alloys (6 smelters in all) and the tight space I used for both Impact Reactors.

Unfortunately, I did not make a video, and frankly it'd be boring since there's probably 30 hours of gameplay in this one map alone.  I don't work all that fast, tbh.  Maybe a very fast timelapse video would be interesting for my next map.

Thanks - is useful to know in advance when defences need a little phase boost...

If you get around recording your base design process, let us know - would be a treat ;)