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I like the idea of a faction having a one-time ability similar to the scoundrel's torch. Also the artwork is both cute and terrifying.

I think the numbers are a bit difficult to parse, partly because I don't know what you have as your warrior supply. Do the sacrificed souls need to scale like that? For a game as short as root is, I'm not sure there should be anything besides the scoreline and army supply that exceeds 7-9. Think of the duchy ministers, moods, roosts, sympathy, etc. I would probably trim this down to fit within the complexity budget of Root.

Hey! thanks for the comment. So you're thinking about the pool of warriors at around 20 instead of 28? or you're talking strictly about souls pool? The pool is really that high because of that one time ability that I wanted to be really useful.

Maybe you're right and the numbers could be trimmed down: souls pool max at 10, Rebirth pool maybe 12 and total pool of warriors might be at 20. I've only played one test game before and since I've went all-in with 3 faction submissions I plan to test them further down the line.

Cheers,

Blichew