Thanks, that means a lot coming from you! I really like your Koala-Casino and Beaverlopers :)
Powers might need some optimization/tweaking, maybe you have some ideas?
Yeah, I agree. Love the idea of skipping phases and gaining/removing sleep tokens but it's not so easy to understand - and I must say I consider myself somewhat capable ;-) - I've translated from English/French to Polish around 40-45 different factions. Also: shrine powers/curses are rather hard to track. I mean, I can imagine giving cards out to players but they should be in multiple copies, as multiple players can be present on each clearing :)
oh and also one more question: when removing warriors from the blessing of the deep when altar is destroyed. do those tracks function like any other token/building track? or it's the other way around: from left to right?
for example, community track: I don't place my own warrior at the beginning of birdsong only if there are already 3 warriors there? or 1st one goesn on the slot on the left?
They look great, I can test-print them in a few hours, just let me know the desired colors as I prefer to print multi-color instead of just painting :) as for discord, I can send you invite link to both official and weird root discords. Both are great places to share own creations.
*edit* - welp, turns out that itch.io doesn't allow sending DMs (or I cannot find it). Hit me up on discord (username: blichew)
Hiya! this one is really amazing. From concept to theme, the use of cards/abilities based on power, everything. I'd very much like to translate them to polish after some more tests and tweaks from your side. Do you have a dedicated topic/channel on discord for easier comunication? I couldn't find it and I wanted to ask for meeple concept - I'd love to print them ;)
Hiya! Yeah, the idea is that, as per berry ability, Sacrificial nature, you can "build" Meaty using normal battles - only when he's off-board. I need to add that clarification. when on-board Meaty can only regenerate using Eat action. As for 4-hand playtest, they ended up at 24pts, rats won with 30, while Host of Light was at 26pts. Woodland alliance ended up last with 15pts. More tests to come :)
Hiya! You've got some valid points there, I admit. I've greatly limited the ORs since even I had some problems in my test game yesterday. This shouldn't be the case, heh.
Anyways. Here's the summary of latest changes which are yet to be tested:
1. New action, burst recruit. Remove X warriors permamently from the game, recruit 2 times X on clearings with altars straight from pool.
2. Only one OR left (in the evening). Well, and one more in actions for souls block to conserve space on board.
3. Spend souls to fuel actions: block of actions added in Daylight for clarification. Only Ember Rush is a separate action since I don't want player to be able to mix it with other actions.
4. Fixed Craft option - since I've noticed I uploaded the version of board without it :|
Newest version is there if you'd care to look. I'll try to upload the board to the entry page too.
oh, and I'll try with 10 warriors limit in Spring of Rebirth. We'll see how they play with that.
Thanks tho - it should be much easier to understand them and their flow now (i hope!).
Blichew
Hiya!
At first, thanks for taking the time to both check and write down so many remarks.
Now to the point:
1. Designing this I had in mind only 4-player games (which I should have noted in the post, that's true) - where there are some limitations as to where this one can move/build/etc..
2. I've removed the scoring per 2 removed warriors. Other means will stay there for a while for now (next in line is the one for removing own nests since removing them does other beneficial things).
3. There are now 3 mutualy exclusive ways to score VP - true. But they cannot score by crafting, for example.
4. Phoenix(es) - limited to 2. I want them to have separate actions to limit building up for one snowball with other warriors and all. Also, I'm gonna try with 2 of them right now, because I've also added this rule: "There can ever be only one phoenix on a clearing. If there would ever be 2 phoenixes on one clearing, remove one immediately."
5. Action pool for phoenixes - I've added clarification. i.e. the pool lets you do 4 actions divided between both phoenixes - I guess this is what you had in mind?
After this, we'll see after next 4-hand test.
If you have time, please check https://root.lacony.ru/?page=faction&id=113&print - This is the updated version. I cannot upload new images while voting is in progress.
Thanks again,
Blichew
Hey! thanks for the comment. So you're thinking about the pool of warriors at around 20 instead of 28? or you're talking strictly about souls pool? The pool is really that high because of that one time ability that I wanted to be really useful.
Maybe you're right and the numbers could be trimmed down: souls pool max at 10, Rebirth pool maybe 12 and total pool of warriors might be at 20. I've only played one test game before and since I've went all-in with 3 faction submissions I plan to test them further down the line.
Cheers,
Blichew