Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

gdsdecomp is trying to decompile everything. It sometimes works, but it does it extremely slowly.

I am currently exploring what I need to convert binary data from Godot and the main problem that I have now is to port the marshaling code (and all types of godot Variant…). After that, I should have enough tools to restore project.binary to the project.godot.

So... what's the difference between this program and Godot RE Tools?

This program was originally created to view the contents of a PCK, after which I added the ability to extract files (without restoring them) and create new PCKs.

gdsdecomp was originally created to decompile GDScript from Godot 3 and restore resource files.