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I wrote my game last year with Chicken and SDL. It was pretty smooth and the only harder was compiling and packaging for distribution (as always...). I didn't try to interface chicken with a game engine as I was interested in working in lower level, and making a game with SDL alone isn't that hard.

The code is MIT; feel free to use and reuse and hopefully that can get someone going :D

Thanks, I'll look into this too.
Generally I've avoided SDL(2) due to xkeys not being compatible with some usb controllers.
Worth a look thanks!