I don't think I've ever written an adventure that doesn't have containers and supporters (or bags and surfaces in Adventuron parlance), even way back in the days of BASIC adventures. I had three pseudo-containers in 'Seeker of Magic' and the coding to implement them was quite complicated. They weren't true containers either, as I couldn't put things in them.
My next adventure (still in the design phase) will have several surfaces, one surface-like (enterable) object and several containers of different types.
For me, being able to refer to generic nouns is the number one priority, but containers are certainly high up on the list.