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(1 edit) (+2)

I decided to play From Night 1 to Night 12 again in a full sitting to see how the update fares compared to the previous version. I also replayed Night 12 a handful of times after that. Here are a few takeaways I got from my experience:

All of the girls seem to be a lot less aggressive at the windows than they used to be.
Sanity drain feels a lot slower across all instances of open/closed doors than previously.
Nile likes to linger in the doorway a lot longer than she used to.
Poppy likes to leave much fewer bombs than she used to.
Sammy stands in my office slightly less often than she used to.
Maddie is significantly less intrusive on cams and in the doorway than she used to be.
Misty seems slightly more sensitive to the fumo squeezing than she used to be.
I experienced a new Misty animation for me, not sure if it's in the updated version or if it was in the older builds and I simply never saw it. Apparently if I get to closing the door too late, she'll catch it and try to force it open, initiating a tug-o-war minigame with the door. I love this :D

During my Night 12 runs of the previous version, I would often end the night by staring at BM Ari in my office hallway while my Sanity was drained.
In the current version, I can consistently keep her in her starting hallway all night without much issue.

All in all, I feel as though the game is a lot easier than it was before the update. I'm a fan of difficulty options. I know there's many commenters who have complained about it being too difficult, but I would speak out for a harder difficulty to make things more challenging. I am excited to continue watching your development updates for content :D

(+3)

While i personally understand your desire for more challenge, and in some games i challenge myself when i want to, i tend to play more relaxedly, and for example Night 12 is the perfect balance of challenge and reflex coordination, so while i understand devs can add "nightmare mode" for connosieurs as yourself, the difficulty of the game so far is tuned well for the average player. Believe me when i say plenty of players will get frustrated by night 11, not to mention the game is not fully released yet.

(1 edit)

Case in point I got frustrated with nights 11 & 12.... I beat 12 last night though but it involved me keeping sanity at 0 and both doors closed, and hoping I didnt miss any bombs since that 0 sanity kills any sound cues you might get. Now Im here to patch cause I wanted to make sure I beat 12 pre-patch at least once. XD