Thank you! I was having an awful time figuring out which door was which. It almost feels like the map is backwards, but knowing it's Spade/Club Diamond/Heart is helpful. I also had no idea how to unlock locked doors, so super big thanks on the trash can tips!
BerwinMcCubbin
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I think he means that, previously, their attention was solely focused on the player, attempting to force their way in. Now, we're encouraged to throw them at random people without any effort or resistance.
I will admit, I have also not seen the visual novel either. But as a femdom lover, I can kind of agree with this take.
I can give some tips on avoiding each of them.
Glad to hear you understand the robot, lever, and valve.
The girls that will stand outside your doors are Sammy, Poppy, and Nile. When they're standing outside, they don't do anything. They only "attack" when they're at your window. You'll hear a glass tapping sound effect when they do. You have anywhere from 0.1 second (unlucky, it happened to me once) to several seconds to close your door to keep them out.
As for their unique abilities, Sammy can teleport straight into your office when you pull up the camera, and will be standing in front of you when you put it down. Wiggle up and down, side to side to get her to leave. You will not be able to interact with the camera, doors, the doll, or a bomb while she is there. I prefer to make a clockwise motion with W > D > S > A etc until she leaves. She gets more tenacious on later nights. Speaking of bombs, Poppy has a chance to place a bomb at your ceiling. Look up and hold space or click and hold it to defuse it. Nile's ability triggers when you look at her on a camera. A heart meter will appear above her and begin to fill up. Once it is full, she will be satisfied. If you close the camera or switch to a different camera before it is filled up, she will disable that specific camera for THE REST OF THE NIGHT with no means to repair it. If you're fast enough and switch cameras before the heart meter appears, you can delay this interaction until you have a safe moment to do so. While she has hearts fluttering above her, this ability is on cooldown. It usually resets once she moves to a new location.
Misty arrives on Night 2 and will come out of her room if you squeeze the plushie too quickly. Her room is just outside of your left door so, if you hear her scream, close it immediately or she will attack and give you a game over. As she screams and bangs on your door, she will deplete your sanity extremely quickly. Please squeeze your plushie carefully and responsibly.
Ari will appear on Night 3, and as the plaque on the wall next to the door on the right of your office indicates, she is looking out for your mental health, aka your sanity. She will either appear at your right door, forcing it open and intruding, or she will appear at your windows. Ari at your windows is actually a great thing. She blocks other girls from getting to your window when she is, and she doesn't attack from here. She will only attack once she leaves your door, and only if your sanity is below 50%. She also doesn't let other girls who are already in the window past her while she is in your doorway. In this instance, you must close your door after she leaves.
Maddie will appear on either Night 4 or Night 5 (I forgot which one specifically. She will either block a camera or your doorway. You will be unable to interact with the robot, valve, or fusebox if she is in that specific camera. However, she will not stop Nile's ability from triggering. If she is in your doorway, you will be unable to close the door, and she will not stop girls who are in the window from entering and attacking. You can distract Maddie with the microwave in the cafe, but be warned it will break if it's used a few times. Personally, I don't bother with it unless she's in my doorway. Maddie can only block one camera at a time, so it's usually not a big deal if she's blocking the robot, valve, or lever unless you really messed up with Nile's ability.
The last girl is Bloodmoon Ari, who only appears on Night 12. Being the same Ari who has been opening your right door for 7 nights in a row, she will start in the long corridor, and will run extremely slowly toward your office. You can only make her stop by looking at her on the camera. Thankfully, Maddie's big, beautiful face doesn't prevent Ari from moving even if she's in the way. You can still use the microwave in this scenario if it makes you more comfortable. If Bloodmoon Ari reaches your door, she will attack even if the door is closed. You must stare at her using the camera, even if she is visible through your window.
Good luck!
I decided to play From Night 1 to Night 12 again in a full sitting to see how the update fares compared to the previous version. I also replayed Night 12 a handful of times after that. Here are a few takeaways I got from my experience:
All of the girls seem to be a lot less aggressive at the windows than they used to be.
Sanity drain feels a lot slower across all instances of open/closed doors than previously.
Nile likes to linger in the doorway a lot longer than she used to.
Poppy likes to leave much fewer bombs than she used to.
Sammy stands in my office slightly less often than she used to.
Maddie is significantly less intrusive on cams and in the doorway than she used to be.
Misty seems slightly more sensitive to the fumo squeezing than she used to be.
I experienced a new Misty animation for me, not sure if it's in the updated version or if it was in the older builds and I simply never saw it. Apparently if I get to closing the door too late, she'll catch it and try to force it open, initiating a tug-o-war minigame with the door. I love this :D
During my Night 12 runs of the previous version, I would often end the night by staring at BM Ari in my office hallway while my Sanity was drained.
In the current version, I can consistently keep her in her starting hallway all night without much issue.
All in all, I feel as though the game is a lot easier than it was before the update. I'm a fan of difficulty options. I know there's many commenters who have complained about it being too difficult, but I would speak out for a harder difficulty to make things more challenging. I am excited to continue watching your development updates for content :D
From the moment I installed the game to the moment I beat Night 12 for the first time took about 3 hours, and that was ONLY because I had no idea how to distract Maddie for a good 2 hours. I consider myself a slow learner, so reading about someone having to cheat in a game as easy as this really blew me away.
Big thankies! I was struggling with Maddy, and could not figure out her behavior to progress past night 5 at all until i found this comment! If the microwave breaks after a few uses, then my guess is that it's best to only use it if she's blocking a door and only if another girl is threatening to "kill" you 😳