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i think this is masterfully structured and writen, defintly will make for an intresting finished product, the only wird part is how heavely structerd the gamplay is

(1 edit) (+1)

Hahaha so which one is it? Masterfully structured or weirdly heavily structured? But seriously, I wanted the game to have clear transitions between phases of play, as dungeon crawlers are often accused of just being combat simulators. .. but you're probably right, I think the gameplay is overall a bit too "crunchy" for something I needed to finish in 48 hours!

I'm working on finishing it but have decided not to post any updates until the comp is over, come back and check it out at the end of the month!

...and thank you for taking the time to read and comment, it is very much appreciated.