The update has given me some thoughts and questions.
1) Now we have a sledgehammer. As I understand it, this is to make the player stronger at the beginning of the game. This makes Kleers less dangerous.
2) The new enemy models are very beautiful. But now, it seems to me, you shouldn’t spawn too many of them. How much will new quality models affect performance?
3) Huanman's attack seemed strange. Apparently it is used more for open spaces. In any case, the attack does not look dangerous. It is difficult for these projectiles to hit the player.
4) It's great that items have a size setting option. You can conveniently adjust the item if the size does not match the intended size.
5) With this update, Albino become weaker than Reptiloids (or at least equally dangerous). The reason is that reptilians have smaller and faster projectiles. For a reptilloid they give 5000 points, and for an albino - 7500. Will the reward change or remain the same?
6) One of the enemies from update 11 does not look dangerous. The Lazobar fires its projectiles towards the player, but if the player is constantly moving they never reach the player. Even head lasers are easy to dodge. You just need to go left or right. Additionally, the head explosion never reaches the player if they are moving. Perhaps I tested the enemy incorrectly somehow. Or is that how it was intended?
Edit: By the way, gnaars are very well balanced in this mod. But I remembered one classic enemy that lacks danger. Beheaded Firecracker. Even Rocketman feels stronger than a firecracker. I always felt like the developers should have made him a stronger enemy. What do you think about this?
Edit2: Noticed a problem on the "Serious" difficulty. Some enemies attack so often that they stop approaching the player. For example, red biomechanoid. This makes these opponents much less dangerous than on Hard difficulty.