I'm using the difficulty die after determining the difficulty level if that is what you mean by opposed rolls. If it's by design, then I understand and it's been pushing the narrative forward in that way.
I could see that becoming unbalanced in CP. To me it's always a struggle to only rely on dice mechanics, because when you're more experienced you generally do things right. A simple task should go fine unless other factors come into play like standing on a ledge with high winds while trying to break into a window. It's annoying when an experienced character makes a noob mistake (failed roll). In the case of Galactic Ops it breaks immersion if my character is supposed to be one of the best. Nothing is perfect of course and I guess that's why we have house rules and the like.
Thanks, I did wonder if I needed facilitator Karma in solo. It seemed like something extra to track and worry about. I've been using an oracle (PUM) along with ChatGPT to narrate what happens. I also use rng assets that we all have too.
Overall the PtP mechanic seems like a stripped down PBtA, although I've still not played a PTbA game just read over them.
Thanks for the reply, have a good one!