Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yep, the difficulty die is what I was referring to. When we play tested it, I facilitated and just had the players roll the die. I could have rolled, bit the players seemed to enjoy rolling both (and it was faster). It is a natural fit for solo play too.

I also lean on AI when playing solo. It really helps when I get an odd Oracle answer or when I need some inspiration for situations.

Have fun! Oh, and if you're following CyberPunks, I will probably have an update later this week if I can figure out how to fix the imbalance.

I finally finished my game over a few sessions. Overall it went well and I succeeded in my mission! I'm not sure if I'll continue the character, but did wonder if you recommend simply rolling up another mission that's connected to the first or just organically growing it. My mission was rescuing a downed pilot with intel, so that intel would seem to provide the next mission if I can get it fleshed out a bit.

That's completely up to you. If you do, bump the die of an attribute (if you didn't already) and see where it goes.

Ah yes, I remember that for advancement. I must admit that I somewhat cheated in my game with using my higher mind attribute since I didn't do any fighting. The rule about using either one for a mental challenge seemed to apply, even to a laser cutting the door open challenge since it didn't require brute force. But I was able to use the body attribute as a sink for the time I got too much strain.  :D At the same time, I chose a tech archetype in a solo game, so figured I'd be stealthing and hacking, not running and gunning and needed all the advantages I could get!