We are very glad to hear that it evoked these feelings in you, as they are exactly what we aimed for, especially regarding the graphics and the overall simplicity of the game. We greatly value all opinions and criticisms; they help us improve, and we definitely take them into account!
SPOILERS:
Regarding the broken fence, we weren't sure if it would be clearly understood, but we have noticed that some people get lost at this point in the game. Therefore, we have decided to widen the gap a bit.
As for the final chase, the AI in RPG Maker is quite peculiar, and its movement depends on the player's movements. If, upon leaving the center, you move slightly to the right and then alternate between moving down and right while following the path, it's fairly easy to avoid being touched by the enemies. We understand that it is a difficult part, but since it is the end of the game, we wanted it to be challenging.
Thank you very much for playing and taking the time to leave us such a detailed comment. Receiving such positive feedback really motivates us. :)