Thank you rocknightstudios! I will definitely use your idea about using the red handle as an obstacle when further developing the game, it's an amazing and unique idea. I did notice what was wrong with the jump, and that is because to check for the ground, I only fired one raycast from the centre of the player downwards, so if the player was half off/half on the ground it would register as not on the ground. Thank you for your feedback again! :)