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Congrats on getting an RPG together! I had some thoughts while reading:

  • I wasn't sold on the contested rolls. One thing you might try in the next version is if GM used smaller or bigger die for different challenges. Like something super easy, use a d2. Something very hard d20. Creates a lot more tension when the hero rolls a 6 on a d6 and the GM gets a 1 on a d20. Maybe even the hero gets bigger die for really good RP? Just a thought.
  • Small thing: I wanted to see more examples of drawbacks to the powers cause flaws are fun.
  • The star of this game is your narrative. I got very My Hero Academia meets modern Marvel vibes. Your tone in the narrative sections is fantastic!

Great job! I had a lot of fun reading this one and running through your very cinematic writing.

Thanks so much for taking the time to read and review! I was conflicted over the contested rolls but wanted to stick with a single dice per player. I'll definitely play around with different dice options. Thanks for the suggestion.

Glad you enjoyed the writing. I had worried it was too much. 

No prob! And I totally get the wanting to stick to one die thing... I have never been able to stick to my guns on that one BUT I get it haha.

Nah, the writing was good. Created good tone. As a reader, I could tell you were having fun writing it, which in turn caused me to have fun.