Congrats on getting an RPG together! I had some thoughts while reading:
- I wasn't sold on the contested rolls. One thing you might try in the next version is if GM used smaller or bigger die for different challenges. Like something super easy, use a d2. Something very hard d20. Creates a lot more tension when the hero rolls a 6 on a d6 and the GM gets a 1 on a d20. Maybe even the hero gets bigger die for really good RP? Just a thought.
- Small thing: I wanted to see more examples of drawbacks to the powers cause flaws are fun.
- The star of this game is your narrative. I got very My Hero Academia meets modern Marvel vibes. Your tone in the narrative sections is fantastic!
Great job! I had a lot of fun reading this one and running through your very cinematic writing.