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(1 edit) (+2)

Great Game

(I was playing on the web version)

Thoughts

Apart from Golem spam, the other builds are very balanced. I really enjoy the differences between the weapons that make the types all eel very unique.

The simple and intuitive combat style is quite enjoyable which makes it easy to learn. Once you do understand it, the gameplay can be quite fast and enjoyable. 

Multiple times through my playthroughs (6 times; golems, bows, swords, clubs, daggers and burning) I thought a few cards were useless or too good but found out they balanced quite nicely.

Personal Issues

- Sacrifice Alters gave a random card including starter level cards. 
- Apart from sacrifice alters, there is no way to destroy cards (some games allow card destruction in the shop for a fee)
- Blight doesn't seem to have much effect, especially in the late game. 

Due to a lack of deck manipulation, scaling cards such as 'Angry sword' get worse as the game goes on and I believe it is meant to be a boss reward card.

Other thoughts

Art was good and consistent, and playing around with the coins on screen was a fun addition. 

Apart from the increased amount of health, I didn't see any visual indicators for a boss/elite enemy.

There is no music during play, only on the main menu.

I haven't been able to get wands to work. I always pivoted out into something else. (Maybe there are too few wands.)

Conclusion

Well done and keep it up, lots of potential here and I can see you are working hard on the game.

(+1)

Wow, this is really insightful and well written! Thank you for this great feedback 😊

I'm really glad you like the game! I'm working to try and make the final version as fun as possible!!