After 5 months I finally beat this.
Puzzler888
Recent community posts
Invitation to people to speed run this game. Link to WR runs
--> https://www.speedrun.com/Beecarbonize
Great Game
(I was playing on the web version)
Thoughts
Apart from Golem spam, the other builds are very balanced. I really enjoy the differences between the weapons that make the types all eel very unique.
The simple and intuitive combat style is quite enjoyable which makes it easy to learn. Once you do understand it, the gameplay can be quite fast and enjoyable.
Multiple times through my playthroughs (6 times; golems, bows, swords, clubs, daggers and burning) I thought a few cards were useless or too good but found out they balanced quite nicely.
Personal Issues
- Sacrifice Alters gave a random card including starter level cards.
- Apart from sacrifice alters, there is no way to destroy cards (some games allow card destruction in the shop for a fee)
- Blight doesn't seem to have much effect, especially in the late game.
Due to a lack of deck manipulation, scaling cards such as 'Angry sword' get worse as the game goes on and I believe it is meant to be a boss reward card.
Other thoughts
Art was good and consistent, and playing around with the coins on screen was a fun addition.
Apart from the increased amount of health, I didn't see any visual indicators for a boss/elite enemy.
There is no music during play, only on the main menu.
I haven't been able to get wands to work. I always pivoted out into something else. (Maybe there are too few wands.)
Conclusion
Well done and keep it up, lots of potential here and I can see you are working hard on the game.
9.3/10 Game
I wish the game had a continue option when you built the final card. Never-the-less, I loved this game. I spent 500 rounds just unlocking all the cards and then went back to unlock the Completion Cards. It really suits my min-max completionist way of playing games
Not the Minimum, but I think I saved the planet.
I love how everything in this game is used. Not a single block isn't used. Not a single walkable tile is misplaced. And knowing there is no redundancy actually made planning a route slightly easier and using this knowledge was a great feeling. That knowledge led to the rather simple discovery of the Holy Grail ending which was well implemented.
The difficulty of this game comes not from the single screen puzzles but how each screen interacts and the further you progress into the game the further apart the screens that interact with each other are. The simple art allows you to focus on puzzle though I don't think better graphics would go astray.
This is truly a brilliantly made game that doesn't complicate too many mechanics. I highly recommend this puzzle game to anyone who can likes to think outside the box.