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(+1)

Good idea on having to constantly switch between zoning in and fighting enemies, that could create an interesting and intense loop

Here are a few things I missed:

  • UI indicator for how many bullets I have left
  • UI indicator to direct the player to the crafting table (a simple arrow would be enough)
  • I would remove the wrench item since it's useless (and seems to damage the player on attack?). I understand that you wanted to highlight that the player needs to craft bullets. But I am not sure if it's worth it, wrench forced me to go read the game description, to understand what I am supposed to do to play the game :) 
(+1)

Yeah I wanted to add text with number of bullets left, but I run out of time and I didn't want to go above 3 hours.  I'll add add some UI indicator to point to crafting table after the voting.  In case of wrench - I don't know if I'm just missing something, but I don't notice how wrench damage the player, it does however have lower range than enemy attacks and it doesn't stop them from attacking so I don't know if you noticed some bug or did I just made it unclear. The wrench suposed to be some sort of "last resort weapone" if you have no bullets, but I gave it "slightly" too low damage. I'm not sure if I would remove it if I would make an update, but I'll choose gun for a weapon you hold at the start and make it more balanced.