Good idea on having to constantly switch between zoning in and fighting enemies, that could create an interesting and intense loop
Here are a few things I missed:
- UI indicator for how many bullets I have left
- UI indicator to direct the player to the crafting table (a simple arrow would be enough)
- I would remove the wrench item since it's useless (and seems to damage the player on attack?). I understand that you wanted to highlight that the player needs to craft bullets. But I am not sure if it's worth it, wrench forced me to go read the game description, to understand what I am supposed to do to play the game :)