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Grigorii Pika

30
Posts
9
Followers
13
Following
A member registered Nov 20, 2022 · View creator page →

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Recent community posts

You gave me 10 minutes of content, and it's speedrunable, very nice job considering such short dev time! 

Mad respect for SFX

Nice one, now the hitboxes are definitely better :)
Can you finish the game or it's endless? 

impressive amount of levels for such a short development time. I liked how level layouts are similar and different at the same time, good choice. On the other hand, I could use a bit more animations on the character :D 

For some reason it reminds me of a crazy taxi PS game)

Would be nice to have the next zone spawn as soon as the player enters the current one. This could improve pacing a lot and transform the game into an intense runner

You are a cracked gamer if you got 872 points

I liked the idea of "in the zone" bar. Made me play the game until I was able to use it :) 

I think it is the first time I have seen a jam submission with such an elaborate menu, not sure if you reused it or created that from scratch, anyhow - great job!

I also really like the thick outline around the bunnies and art in general is super cool

The only thing that darkens the experience for me is that sometimes my clicks are not registered and the bunnies just go away :c

Good idea on having to constantly switch between zoning in and fighting enemies, that could create an interesting and intense loop

Here are a few things I missed:

  • UI indicator for how many bullets I have left
  • UI indicator to direct the player to the crafting table (a simple arrow would be enough)
  • I would remove the wrench item since it's useless (and seems to damage the player on attack?). I understand that you wanted to highlight that the player needs to craft bullets. But I am not sure if it's worth it, wrench forced me to go read the game description, to understand what I am supposed to do to play the game :) 

Great job, a lot of mechanics, and all work well.  My only wish is to have a damage upgrade, after a certain time there enemies are just piling up I can not kill all of them

Damn, a rhythm game in 3 hours is indeed a very ambitious idea, doesn't matter that the chords are out of sync, still a great job!

Great work, the idea with zones that change monsters and the player is smart, liked it

The sounds are also working very well together

As for suggestions:

  • it would be nice to have some invincibility time after being hit
  • Very often my projectile went through the enemy as they moved to another zone. A bit wider zones or slower could help

I like how the sounds are working together, shooting SFX and background music fits very well together. The camera movement also looks good and adds some flavor

On the other hand I struggled to understand how the shooting works, took me some time to get that I do not have to press anything :D

Thank you for the feedback!

Could you let me know, where you got stuck?

Man that was fun, I got to exactly 20k points :) 

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Good level design and creative idea!

Would be extra nice to add text like "Press [E]" over the coats. This is fairly intuitive binding, but I still had to go to the menu and read how to play section haha

Nicely done, enjoyed this game 

As a feedback - oftentimes the mobs are spawned outside of your field of view and it feels somewhat odd to revisit the start of location since you just got out of there

Such a nice game, very cute environment and warm colors, liked it a lot!

The only feedback - if you are planning to expand it (which would be definately a good idea) consider adding some UI for quests or guidance over the island, like a small text on the side of the screen. That way objective would be a lot more transparent

Running animation is fun and the environment does a good job of capturing a cold but cozy feeling, nicely done

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Liked it a lot, it is fun that there are no cooldown on any of the abilities and the art syle is good!

Also fantastic job with the projectiles. The light those bring and the smaller particles on destruction - feels good to shoot

A couple suggestions:

  • May be add something to drop from destructable objects, at least the ember. I was hunting them for the first couple of minutes and there was nothing inside :c
  • Addition of a smaller boss would be good, something with a lot less hp, just to get the hang of it with a small power-up offered after you beat him

I really liked the visual style of the game and the music. Gameplay could be a little bit more forgiving e.g. collect cutted wood automatically or expand a  fire collider just a bit so it's easier to understand the game loop

Other than that had a good time playing!

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Wow man, such a great job!

The combat system is a bit complicated, I'm still not sure I understood how it works, but other than that an awesome game, good writing, and indeed a lot of content for a solo developer

Thanks for the feedback, both are good remarks!

Oh, wow, that's a bug haha, thanks for letting me know, will fix that :)

you should try chrome with targets power up, multiple towers = infinite stun for the full wave of enemies :)

I was struggling for a while with police cars and dogs, still liked it a ton!

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Took me some time to complete the fourth level. Indeed the guards can be unpredictable at times 

Super smart use of limitation and the levels are great, good job!

Great use of limitation!

Man, the art style, transitions, and smiley faces all look amazing, finished the game. Awesome job!

Finally I can play the game from those adds, thanks for that!