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Apologies for the hasty project description. I was having a few last minute issues with the project and literally hit submission with less than 2 minutes to go.


It's probably worth noting this game is physics heavy and not well optimised, so I can't garantee it will run well on older computers!


Should work with Gamepad as well - Jump with South button, and other trigger for asrobption.

If anyone is stuck for how to do things, you can use your momentum to sling water in a particular direction.

Credit to Codemonkey for his Unity fluid physics tutorial, the water physics in based around a modification of that approach.

As always I left everything last minute. I wouldn've liked to focus more on puzzle elements, but as of now it's really more of a physics challenge

Anyone remember catalysm for the Acorn computer? That was a funky game, I was hoping to get to something a bit like that!


I need sleep.