the game is insanely polished, and its great but another gamedev had the same idea for how to tie the theme in, i hope its just a coincidence tho.
Hi! Thanks for the feedback. I assume you are talking about the upgrade/anti-upgrade mechanic, otherwise it's pretty sad that someone would make a game about a cursed flower:(. For me, the origin of such a mechanic is Brotato, also the card was inspired by Balatro. I want to play such a game, if it also combines two of my favorite games, please share it with me:)