Given the time frame and a lot of work (just to have something to eat haha :D), unfortunately I wasn't able to perfect it as much as I wanted, especially since I focused on solo development in this case. What's funny is that the randomizer buffs (that's what I called them) were practically made quickly the day before (even though the skeleton was already there on the first day), so at one point I was like "I won't be able to implement all the buffs ahhh".
In conclusion, I just wanted to tell you that I am very grateful for your feedback and for playing this game. It means a lot to me!