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This games reminds me of rubble trouble which is great! It was fun destroying all the buildings but I do have a bit of feedback. First off the difference between stuff you have to destroy is not significant enough so it can be hard to tell what to actually destroy. Second, I think the buildings should be more resistant to receiving a small piece. I had a whole building destroyed just because one small piece hit it.

This is a good point you bring up. and I've noticed this myself when play testing. Time was not on our side for this game jam unfortunately, and small things like this definitely could have used some more tuning.