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Fun idea! I made it through the first level, and the second up until the platforms really got diabolical. The second level it was really hard to tell what was a platform to jump on, and what was just background. 

I think based on my own experience and other comments, it might be a little over-reliant on coyote time jumps. All the jumps were pretty well-tuned, but maybe that needed to be explained/telegraphed a little more in the beginning.

The dialogue was also hard to parse through because jumping on the NPC kept restarting it, and I didn't know how to advance it so I just started mashing buttons until it did. 

Some kind of static cutscene at the very beginning with the bard and a coyote jump could maybe solve both issues.