good job, please can you rate my game?
Play Legend of the Pearl
The Legendary Knight : Legend of the Pearl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #326 | 2.889 | 2.889 |
Mechanics | #389 | 2.500 | 2.500 |
Is it Fun to play? | #434 | 2.444 | 2.444 |
Theme Relevance | #515 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
psychowolf960
Comments
I liked the game vibe and I wasn't expecting to kick the enemies that hard haha, it was fun.
Good start for sure! I think the camera movement was a little too tight in the second level, giving me a bit of motion sickness. Couldn’t figure out what to do with the third level besides flipping two switches? Definitely could use some more clarity in level design, but for a first outing it’s definitely something to be proud of :D
Pretty well put together for beginners well done, Not a huge fan of using the stock brackeys assets, seen them to many times now. Also I dont think relying on cayote time as a required mechanic is a good idea unless its made very clear, and used in an interesting way. over all nice work though.
I really like the visuals and sounds, but I can't figure out how to make some of the jumps, I don't know if I am missing some controls or what, but a tutorial in the first level would probably help with that.
It took me a while to figure out the jump mechanics but it was worth it to see how the character interacted with the water. It was quite interesting. I had my heart rate spike up quite a bit during the moving platforms in the second level
Fun idea! I made it through the first level, and the second up until the platforms really got diabolical. The second level it was really hard to tell what was a platform to jump on, and what was just background.
I think based on my own experience and other comments, it might be a little over-reliant on coyote time jumps. All the jumps were pretty well-tuned, but maybe that needed to be explained/telegraphed a little more in the beginning.
The dialogue was also hard to parse through because jumping on the NPC kept restarting it, and I didn't know how to advance it so I just started mashing buttons until it did.
Some kind of static cutscene at the very beginning with the bard and a coyote jump could maybe solve both issues.
I wish there was some introduction to frame the adventure a little earlier.
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