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A jam submission

The Legendary Knight : Legend of the PearlView game page

A short narrative 2D platformer game made for the #beginner category of the #pixelgamejam2024
Submitted by Psychowolf960 — 1 day, 46 minutes before the deadline
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Play Legend of the Pearl

The Legendary Knight : Legend of the Pearl's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sounds#3262.8892.889
Mechanics#3892.5002.500
Is it Fun to play?#4342.4442.444
Theme Relevance#5152.4442.444

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
psychowolf960

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Comments

Submitted(+1)

good job, please can you rate my game?

Submitted (1 edit) (+1)

I liked the game vibe and I wasn't expecting to kick the enemies that hard haha, it was fun.

Submitted(+1)

great job!!

Submitted(+1)

Good start for sure! I think the camera movement was a little too tight in the second level, giving me a bit of motion sickness. Couldn’t figure out what to do with the third level besides flipping two switches? Definitely could use some more clarity in level design, but for a first outing it’s definitely something to be proud of :D

Developer

Sorry for the camera movement, it's actually random and i didn't set limits so you got unlucky 😅, and the assets where just supposed to be a placholder but in the end i didn't got no time to replace them, just expanded the tileset a little.

(+1)

Pretty well put together for beginners well done, Not a huge fan of using the stock brackeys assets, seen them to many times now. Also I dont think relying on cayote time as a required mechanic is a good idea unless its made very clear, and used in an interesting way. over all nice work though.

Submitted(+1)

It was cool but I'm not good at platformers so I got stuck :( 

Submitted(+1)

I really like the visuals and sounds, but I can't figure out how to make some of the jumps, I don't know if I am missing some controls or what, but a tutorial in the first level would probably help with that.

Developer

As some comments highlight i may have used a little bit too much of coyote time and made some jumps pretty hard being myself an hardcore platformer enjoyer 😅

Submitted(+1)

It took me a while to figure out the jump mechanics but it was worth it to see how the character interacted with the water.  It was quite interesting. I had my heart rate spike up quite a bit during the moving platforms in the second level

Submitted(+1)

Fun idea! I made it through the first level, and the second up until the platforms really got diabolical. The second level it was really hard to tell what was a platform to jump on, and what was just background. 

I think based on my own experience and other comments, it might be a little over-reliant on coyote time jumps. All the jumps were pretty well-tuned, but maybe that needed to be explained/telegraphed a little more in the beginning.

The dialogue was also hard to parse through because jumping on the NPC kept restarting it, and I didn't know how to advance it so I just started mashing buttons until it did. 

Some kind of static cutscene at the very beginning with the bard and a coyote jump could maybe solve both issues.

Submitted(+1)

I like the style.

To be sure, it's not clear to me the theme implementation. And... maybe my fault, but the jumps are too difficults :P

Submitted(+1)

I wish there was some introduction to frame the adventure a little earlier.