Holy smokes, this game sounds AMAZING -- huge props to passivistefforts, those efforts were NOT in vain! Combat mechanic was super fun too, though I have to echo the sentiment that the way the void crawlers fade in and out was a tad confusing -- it's a little hard to tell when they start and stop existing. I also found myself somewhat wishing for an option to change the text speed, but that's such a tiny nitpick -- cool text engine, by the way, and an awesome tutorial! Keep up the great work.
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Thanks for playing asterythm! Yea we're always impressed with what passivist comes up with each jam! Allowing an option to change the text speed is a rad suggestion (and wouldnt be difficult to implement at all given that its just an exported constant! Will definitely do that for future text-heavy tutorials/games! Thank you!!