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Holy smokes, this game sounds AMAZING -- huge props to passivistefforts, those efforts were NOT in vain! Combat mechanic was super fun too, though I have to echo the sentiment that the way the void crawlers fade in and out was a tad confusing -- it's a little hard to tell when they start and stop existing. I also found myself somewhat wishing for an option to change the text speed, but that's such a tiny nitpick -- cool text engine, by the way, and an awesome tutorial! Keep up the great work.

Thanks for playing asterythm! Yea we're always impressed with what passivist comes up with each jam! Allowing an option to change the text speed is a rad suggestion (and wouldnt be difficult to implement at all given that its just an exported constant! Will definitely do that for future text-heavy tutorials/games! Thank you!!

Thank you very much for your kind words!