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Interesting concept, but the same button being used for activating the void and jumping makes some parts needlessly difficult. Even early jumps are tricky because you have to let go of the jump button before the bunny reaches the peak, otherwise you'll simply fall through the box.

(+1)

Some refinement and more forgiveness would be the next priority outside of the jam timeframe! Otherwise thats the gimmick of this title - it is a pretty tough game. 😤