Cool idea with lots of promise, I feel like you could explore having the void as turn based - playing against the void rather than on a timer? I really love how the game sounds and looks.
Mosu
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Game feels very polished, cutscenes and all. Id say the game could use some more tutorial stuff and better UX/feedback to what's going on, its quite hard to tell at first. The controls have quite a steep adjustment period to get used to, but the game had enough content to keep entertained meanwhile. I think this submission is really underrated!
What a generous review! 😲 I agree that everyone came together with some really creative levels and im super happy with most of them. Balance, refinement and play testing is something that couldn't be fully realized in the jam timeframe unfortunately. The jump/void mechanic would probably be received a little better if the game had some more forgiveness built in. Im really glad you enjoyed the experience , thanks Ricky.