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(1 edit)

Really well polished game. All the mechanics work well together and lean into each other really well with things like the dash and descending comboing together along with the void blocks in the level to encourage them. Visuals are great with the shadows and I love how the music progresses as you go through levels.

A bug I ran into was a bit after you respawn you have a larger jump which can be used to cheese some levels (especially the one with the finish above the spawn point)


If you work on this a more post jam heres some ideas on possible things to add in:

- Animation when touching the end (could do something like the player getting sucked into the point but a bunch of other stuff also work). Currently theres not much weight to that (apart from the sound effect) making it feel a bit empty when you get there

- Binding the settings to esc instead of s. That tends to be the standard key for that sort of thing so most people will try to use it (especially at the start which is the main point people will try to adjust the volume)