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(+2)

The controls felt as smooth as silk. The overshooting made movement hard, but it still seemed fair. Losing all coins when you died by lava felt unintuitive. It was hard to see the lava. Maybe the screen could go down by a small margin to show the lava when it's close? Sometimes the character would get caught in a loop of ding at his spawn point. The story was funny, and I like how it was incorporated into the gameplay!  :)

Great game!

(+1)

Thanks for the feedback, on one of our last playtest we questioned the whole lava as the project evolved beyond the need for it, but we felt like it was too late to make those changes. Thanks for playing