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pb2plus

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A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Yeah we agree, its hard not to make a hard game because we (of course) know the game. Live and learn. Thanks for playing

Oh no! We tried to make sure all level blocks were completable with every contract but to be fair in a game jam we might have missed a few. Thanks for playing

We are super glad you enjoyed it, thanks for playing

Thanks for the feedback, on one of our last playtest we questioned the whole lava as the project evolved beyond the need for it, but we felt like it was too late to make those changes. Thanks for playing

Thank you so much

Thank you for playing

Yeah it was a first for us to do a platformer and we learned a lot on what makes controls feel tight. Thanks so much for playing

Wow thas high praise, thank you so much

Thank you for playing :)

Congrats on your first GWJ!

Its cool to see another take on the "void platformer"

Not only the premisse is interesting but the implmentation of the idea is very well made. Congrats to all in the team!

Really cool game! Congrats! Very polished and the levels are a good brainteaser

I really like how when you start they be just chillin :)

I really like the music in the background it does fit well with the game

Cool game, we had the same idea when we were brainstorming just decided not to commit to it :) Only feedback is I wished it told me what I did wrong 

Very cool concept, I do wish there was something I could do to control the ball in some way, maybe if there was a small arrow showying where the ball would shoot off to in the begining that would be enough

I can see the improvments already from the last game. You are getting better at godot keep at it!

I really liked this game! Congrats, this is one of those that I could see continuing into a small indie title on steam

Really cool, just the concept of doing a DS game is super original! Really brought me back. The concept of the game itself also feels very much like something I would see myself playing a lot. The only feedback is that I wished there was a gama/brightness setting as playing with the sun blasting into my monitor made it very hard. but gamejams. Congrats

Thank you for the nice comment and thanks for playing

Thank you so much for playing.

I really enjoyed the time with this entry. It was fun, congrats

The art is very good, there is something here which I can see being very fun with more dev time, but right now it is super confusing to understand. Congrats anyway 

Your pixel art animations are very good, good job

I really like the puzzles, the visuals are also very good, good job. The interpretation of the theme is also super interesting

I really like the puzzles, the visuals are also very good, good job. The interpretation of the theme is also super interesting

The visuals are very very good. The game kinda plays like blacksmithing overcooked but I felt like everything was too fast, maybe because I was on keyboard

Thanks for the high praise, we feel honoured 

Thanks for playing, I hope those are good flashbacks

Thanks for playing. Disclaimer I have no idea if keys are made this way

Thanks for playing, yes SFX would be the next on the list. We only worked on this on the first weekend. I am happy you liked the scoring :)

Thanks for playing, we considered doing some particles on drilling it was just due to time and it was also the first time doing something in godot for all of us

Thanks for playing :)

Thanks for playing, we might drop a couple more levels after the jam is over just to finish it

Thanks for playing, a lot of others referenced the vertical control, did you have any troubles with the other ones?

Thanks for playing and for the feedback

Thank you for playing, time is def not one of the scoring aspects

Thanks for playing and I am so sorry if anything in our game actually made your mouse hand hurt. Next one its definitely something to keep an eye for