The reason they are not available is because they are part of a Script. When modifying Scripts in RPG Maker, the changes very rarely translate into old saves. Usually a restart with a new game is required. It is an engine limitation unfortunately.
Good catch on the Fire magic though, not many people notice it. I am aware of it and am going to change it in the next few releases. Definitely by the time the Werewolf Cave expansions role around.