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(1 edit)

Day 04: It's starting to look vaguely game-ish! I added a dictionary of words and can check player entries to see if they are real words or not, and then some stuff happens, depending. Spent some time this evening getting tripped up on paredit navigation and some other editor usage stuff, which is good: that means I'm getting practice. I try not to minmax too much with my dev env, but I do like to develop at least some fluency with editing tools for whatever language I'm working in, and knowing how cool the editing facilities are for lisps means I want to keep practicing that.


(huh, no idea why the formatting on this post is going so wild. I'm not putting weird whitespace characters in there...)