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(+1)

Thanks. I've really always thought it would be fun to add chain mechanics, but I've been hesitant because my game's design emphasizes heavily restricted movement, similar to Flappy Bird. This makes the game challenging but also keeps the arcade gameplay engaging enough to keep players hooked. That's why I opted for the one-hit jump!

However, I've considered it for a future update. Thank you so much 🙏🙏🙏