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EspressoStat!

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A member registered Apr 19, 2024 · View creator page →

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I missed Splinter Cell: Double Agent when I played this lol. Anyway, I'd like to add an aiming for Wetfoot. He can't aim his tongue, so determining the distance from his tongue to the target is hard. Make grappling a bit of a of a struggle.

This makes me wonder how you make a grappling hook because the charm of a game like this is how you cooperated in physics and coding together.  Good job :)

Clicked because of the artwork lol.  Anyway, you did a really good job at animation. It hit a feel of bullet hell game that I play when I was a kid. Good job!

The idea is interesting.  Anyway, I wondered if when you get hit you can add a certain feel to it such as camera bobbing or a red screen to notify that player got hit. Never play retro style first person shooter before. But this one is fun!

Clicked because of the cute seal. I stayed because I really never thought before that calamari and the seal are actually ingredients in bullet hell game lol. Nice idea 👍

The uniqueness of a scene environment and level design would help increase the fun. Anyway, well done!

This had the same vibe as Jonathan Livingston Seagull by Richard Bach. One of my favorite books Good job!

Thanks. I've really always thought it would be fun to add chain mechanics, but I've been hesitant because my game's design emphasizes heavily restricted movement, similar to Flappy Bird. This makes the game challenging but also keeps the arcade gameplay engaging enough to keep players hooked. That's why I opted for the one-hit jump!

However, I've considered it for a future update. Thank you so much 🙏🙏🙏