I missed Splinter Cell: Double Agent when I played this lol. Anyway, I'd like to add an aiming for Wetfoot. He can't aim his tongue, so determining the distance from his tongue to the target is hard. Make grappling a bit of a of a struggle.
EspressoStat!
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Thanks. I've really always thought it would be fun to add chain mechanics, but I've been hesitant because my game's design emphasizes heavily restricted movement, similar to Flappy Bird. This makes the game challenging but also keeps the arcade gameplay engaging enough to keep players hooked. That's why I opted for the one-hit jump!
However, I've considered it for a future update. Thank you so much 🙏🙏🙏